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Old Jul 14, 2007, 06:06 PM // 18:06   #341
Ascalonian Squire
 
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Heya, need help mate :P

Stuck on 94.5% on tyria, could you mark the spots that i miss, and i would be really glad.

Tnx in forehand
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Old Jul 15, 2007, 09:58 PM // 21:58   #342
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I'm holding at 97.0% Can somone take a look at my map and see what i'm missing. I'd appreciate it. I've had a couple people look at it my maps previously and they've mentioned the area outside of shing jea monastery. Well I'm mapping with a Tyrian character is it possibleto get out there or does it even count? I was under the impression that it didn't count toward map title. Thanks in advance.

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Old Jul 22, 2007, 03:21 AM // 03:21   #343
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Ok. I'm confused, can I, or can't I post maps here for people to look over. I was under the impression we couldn't but now i see maps here and people asking to point out the spots they are missing so I am assuming that we can.

If we can here's my map gw144.jpg if not ignore this line

I am 98.8 help would be appriciated.
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Old Jul 22, 2007, 03:43 AM // 03:43   #344
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Quote:
Originally Posted by iamthescooter
Ok. I'm confused, can I, or can't I post maps here for people to look over. I was under the impression we couldn't but now i see maps here and people asking to point out the spots they are missing so I am assuming that we can.
No one is checking them, so it's currently a wasted effort.
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Old Jul 22, 2007, 08:46 AM // 08:46   #345
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Thanks to Livingston and everyone else who has contributed with information and advice. This thread helped a lot to get from 98 to GMC.
Like many others I was stuck on the Quarry. Yesterday I dropped in there; saw it was empty as usual and started comparing maps to find my elusive last .2%. While mapflipping I realized the background music had stopped...I was in the Quarry !
Ty to the guild who organized the outing and dragged me along.

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Old Jul 22, 2007, 03:53 PM // 15:53   #346
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Thank you Snipious, and I Need Coffee, that was me and magnus taur that set a time and got everyone we could so your welcome!

EDIT: made it to 99.5 but still stuck, no one has to check this map, but im posting it anyways

gw145.jpg

anyone have any tips to find the .5% left?
Thanks in advance

Last edited by iamthescooter; Jul 22, 2007 at 08:00 PM // 20:00..
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Old Jul 25, 2007, 12:58 PM // 12:58   #348
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Thanks to this awsome guide and a little of my know-how, i managed to get GMC... tips for anyone trying: scrape the outposts, scrape areas that you think you have 100% and use the Eredon Terrace bug if needed. I got my last 0.1% at the cliffs north of Zen Daijun allthou i thought i had clamped down all of started island.

And a small pic to show my feat:
http://images.redial.net/CGMC.jpg
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Old Jul 26, 2007, 10:30 PM // 22:30   #349
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Default 99.4 And Lost

Hey guys, I'd really appreciate if someone could take a look at my map and give me a couple tips..ive been struggling with it for awhile.. I was not able to get the boardwalk event, so I hope i can still get ..ty much all who take time.

Stewie
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File Type: jpg gw001.jpg (494.7 KB, 60 views)
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Old Jul 30, 2007, 02:08 AM // 02:08   #350
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THE TOOLS:

AVISYNTH -- http://downloads.sourceforge.net/avi...6&big_mirror=0

VIRTUALDUB -- http://downloads.sourceforge.net/vir...8&big_mirror=0

TEXMOD + MOD -- http://guildwars.incgamers.com/forum...d.php?t=457255

100% Tyria Map (1024x768) -- http://home.sprynet.com/~asrial/MapWork/1024-Tyria.jpg

100% Tyria Map (1280x1024) -- http://home.sprynet.com/~asrial/MapWork/1280-Tyria.jpg

100% Cantha Map (1024x768) -- http://home.sprynet.com/~asrial/MapWork/1024-Cantha.jpg

100% Cantha Map (1280x1024) -- http://home.sprynet.com/~asrial/MapWork/1280-Cantha.jpg

.

Download AviSynth, VirtualDub, TexMod, and the Mapping Mod made by Tiyuri.

Make a text script titled "whateveryouwant.avs" and in it, put this text:

(text start; do not put this in)

a = ImageSource("insert location and full name of 100% map here",end=0).Subtitle("baseline")

b = ImageSource("insert location and full name of non-100% map here",end=0)

c = overlay(b,a,mode="difference")

a + b + c

(text end; do not put this in)

Run Guild Wars with the mapping mod and take a 1024 screenshot of your map. Run VirtualDub and load the avs file and go through the 3 screenshots and find your missing areas.

.

The concept is this...

You create as clean a screenshot as you can and compare it to a 100% screenshot made using the same process.

Using VirtualDub allows you to flip back and forth ALOT faster than any other program out there PLUS it allows a comparison to be made. Anything that shows up in a light blue/white color, in the third frame, is an area that has a discrepancy. You can then focus your eyes on that spot and go back to the two prior frames to determine if it's on the 100% map or yours.

Further, as you progress clearing areas, all you need to do is make a new screenshot and replace the file location in the avs file and hit F5 in VirtualDub to refresh the file load.

Quick and painless.

.

VirtualDub is the program used to do the comparison and picture viewing.

AviSynth is used to install the scripting language for the text file loaded into VirtualDub.

TexMod and the Mod is used to create the best screenshot possible.

.

I also have a request...

If anyone finds spots that THEY have uncovered but I don't, please let me know.

CURRENT AREAS NOT CONCERNED WITH: The areas you reach by being banished by Shiro and the area you reach by Necrotic Traversal when Evennia dies by poison.

Last edited by Asrial; Jul 30, 2007 at 10:11 PM // 22:11..
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Old Jul 31, 2007, 12:48 AM // 00:48   #351
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Stewie32,

Attached is a marked up version of your map. Outlined in red are areas you need to add. Stuff in yellow was not on my map, may be artifacts or guild-owned locations I could not enter.
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File Type: jpg gw001_CHKD.jpg (187.0 KB, 72 views)
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Old Aug 01, 2007, 01:25 AM // 01:25   #352
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Default Rufus... Map checked, if you still need it

Rufus D Righteous:
Attached is a reviewed version of your map, showing the areas I could identify that you still need to map.


iamthescooter:
Sorry, I could not review your map. It is an odd size, 1016x700. The method I use to check maps requires me to have my own 100% map saved at the same scale as the map I am checking. Resizing a map usually does not work because the proportions (height to width ratio) differ, and resizing creates distortions even though the resized map may be the same "000x000" size. Note that maps of different proportions have different amounts of black space on their east and west sides, that's mostly why resizing doesn't work. If you can, post your maps in 'standard' sizes (1280x1024, 1680x1050, 1024x768).

Miss Adalyn:

Sorry, I could not review your maps either. You do not need to post multiple regular size portions of the map, for some map checking methods, like the one I use, the "full screen zoomed out" map is needed. I use photoshop type software to load both my own 100% map and the map under review as two LAYERS of the same picture, then toggle the 100% map off and on rapidly. The areas where they differ then 'blink' at you, very obvious and easy to spot. For this to work the two maps must be exactly the same size and proportions, that's why section by section maps don't work, impossible to get them lined up right.
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Old Aug 01, 2007, 09:58 AM // 09:58   #353
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i was at 98.7% yesterday but thanks to this thread i have 100% today

ty ~_^
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Old Aug 02, 2007, 05:29 PM // 17:29   #354
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I'm stuck at 99.3% and will appreciate any help for the last 0.7%
http://img366.imageshack.us/img366/704/gw126kh2.jpg

Last edited by Xelloss; Aug 02, 2007 at 05:32 PM // 17:32..
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Old Aug 03, 2007, 04:23 PM // 16:23   #355
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Quote:
Originally Posted by Xelloss
I'm stuck at 99.3% and will appreciate any help for the last 0.7%
http://img366.imageshack.us/img366/704/gw126kh2.jpg
Xelloss,

Try checking the areas marked on the attached file.

There seems to be a lot of the Island that you still need. A very common problem I would add, most 99%+ maps seem to be missing area there.

Good Luck
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File Type: jpg gw126kh2_CHKD.jpg (214.3 KB, 74 views)
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Old Aug 04, 2007, 01:50 AM // 01:50   #356
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Hi, wondering if you could help me out too

I'm at 98.0%, been finding it impossible to get into Jade Quarry, so that's not explored, but I've heard it's not essential.
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File Type: jpg gw374.jpg (336.3 KB, 56 views)
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Old Aug 04, 2007, 02:45 AM // 02:45   #357
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Quote:
Originally Posted by unreal_uk
Hi, wondering if you could help me out too

I'm at 98.0%, been finding it impossible to get into Jade Quarry, so that's not explored, but I've heard it's not essential.
Well unreal_UK,
I could not find too many places you were missing, but the ones I did find were quite large.

Actually, while I could not swear to it, I believe you do need Jade Quarry to get to 100%. But I could be wrong. And if you don't have that you would definitely need the ShingJea practice area (or whatever its called). (which you do not have all of, sorry to say)

But give this attached map a try, bound to get you a bit of ground...
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File Type: jpg gw374_CHKD.jpg (217.9 KB, 73 views)
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Old Aug 04, 2007, 11:13 AM // 11:13   #358
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Thanks to this thread and Bill Easternview for the help
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Old Aug 04, 2007, 01:44 PM // 13:44   #359
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Quote:
Originally Posted by Bill Easternview
Well unreal_UK,
I could not find too many places you were missing, but the ones I did find were quite large.

Actually, while I could not swear to it, I believe you do need Jade Quarry to get to 100%. But I could be wrong. And if you don't have that you would definitely need the ShingJea practice area (or whatever its called). (which you do not have all of, sorry to say)

But give this attached map a try, bound to get you a bit of ground...
Thank you for the LIGHTNING fast reply! Much appreciated
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Old Aug 08, 2007, 11:48 PM // 23:48   #360
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Got into jade quarry and the overlook at last but still stuck on 98.5%, can anyone help?
http://i55.photobucket.com/albums/g1...g?t=1186834088
Thanks in advance

Last edited by DarkChaos; Aug 11, 2007 at 12:11 PM // 12:11..
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